Primitive Types
type-of
Returns the primitive type of its argument as a symbol.
nil?
Returns #t
if its argument is #n
.
bool?
Returns #t
if its argument is a boolean.
int?
Returns #t
if its argument is an integer.
flo?
Returns #t
if its argument is a floating-point number.
sym?
Returns #t
if its argument is a symbol.
char?
Returns #t
if its argument is a character.
arr?
Returns #t
if its argument is an array.
str?
Returns #t
if its argument is a string.
tab?
Returns #t
if its argument is a table.
iter?
Returns #t
if its argument is an iterator.
obj?
Returns #t
if its argument is an object.
class?
Returns #t
if its argument is a class.
fn?
Returns #t
if its argument is a GameLisp function.
coro?
Returns #t
if its argument is a coroutine.
rfn?
Returns #t
if its argument is a Rust function.
rdata?
Returns #t
if its argument is Rust data.
Conversions
int
Converts its argument to an integer.
flo
Converts its argument to a floating-point number.
char
Converts its argument to a character.
bool
Converts its argument to a boolean.
not
Converts its argument to a boolean and negates it.